Instructional+Plan

I. Motivation  Ask the children this motivational question that tap into their schema on counting. //What are the chores that Mommy and Daddy let you help in? Have you ever tried buying things in the market or preparing ingredients for a meal? Do you know how many you should buy or get?//

II. Objectives  At the end of this lesson, the learners are expected to:  1. Recall their basic counting lesson from 1-30  2. Exercise their counting skills not through numerical representations (1, 2, etc.) but through tangible objects  3. Manipulate the educational software that would exercise their counting skills

III. Prior Knowledge  The learners have the following qualifications and prior knowledge skills:  1. They know the symbol or numerical representations of 1-30  2. The age range in this group is from 6-7 years old  3. They have had exposure to the basic use of a computer like turning it on and  navigating game applications

IV. Instruction  A. The Review on Counting  1. Have a set of objects on the table of varied numbers {10 pieces of paper clips, 20 magnets, 30 sheets of paper} <span style="color: #404040; font-family: Tahoma,Geneva,sans-serif; font-size: 110%;"> 2. Let the children circle the table <span style="color: #404040; font-family: Tahoma,Geneva,sans-serif; font-size: 110%;"> 3. Ask each one to group the objects based on a particular number you will be asking for

<span style="color: #404040; font-family: Tahoma,Geneva,sans-serif; font-size: 110%;"> B. Teaching and Modeling the Application <span style="color: #404040; font-family: Tahoma,Geneva,sans-serif; font-size: 110%;"> 1. Project on the screen how you would open the counting game application <span style="color: #404040; font-family: Tahoma,Geneva,sans-serif; font-size: 110%;"> 2. Make sure that there are facilitators who would be assisting the children in their respective workstations <span style="color: #404040; font-family: Tahoma,Geneva,sans-serif; font-size: 110%;"> 3. Go through each step that has to be considered before playing the application: <span style="color: #404040; font-family: Tahoma,Geneva,sans-serif; font-size: 110%;"> a. Press Play Now. <span style="color: #404040; font-family: Tahoma,Geneva,sans-serif; font-size: 110%;">b. Choose a place where you will be counting objects. <span style="color: #404040; font-family: Tahoma,Geneva,sans-serif; font-size: 110%;">c. Choose from the Easy, Average or Hard level. <span style="color: #404040; font-family: Tahoma,Geneva,sans-serif; font-size: 110%;">d. Choose if you wish to play the Timed or Untimed version. <span style="color: #404040; font-family: Tahoma,Geneva,sans-serif; font-size: 110%;">e. Read the black instruction box onscreen stating the number of things to be counted. <span style="color: #404040; font-family: Tahoma,Geneva,sans-serif; font-size: 110%;">f. Start counting by clicking on and dragging each object then placing it inside the square. <span style="color: #404040; font-family: Tahoma,Geneva,sans-serif; font-size: 110%;">g. Once you are done placing the number of objects being asked for inside the square, click OK to know if you counted correctly. <span style="color: #404040; font-family: Tahoma,Geneva,sans-serif; font-size: 110%;">h. Play again by choosing another place and any level that you want. <span style="color: #404040; font-family: Tahoma,Geneva,sans-serif; font-size: 110%;">//{To try out the latest version of the application, go to the Design Page and download the zip file of the latest sprint.}//

<span style="color: #404040; font-family: Tahoma,Geneva,sans-serif; font-size: 110%;">V. Practice and Feedback <span style="color: #404040; font-family: Tahoma,Geneva,sans-serif; font-size: 110%;"> Let the learners explore on their own with the respective facilitators readily available to scaffold them at any given point.

<span style="color: #404040; font-family: Tahoma,Geneva,sans-serif; font-size: 110%;">VI. Evaluation <span style="color: #404040; font-family: Tahoma,Geneva,sans-serif; font-size: 110%;"> Let them answer a behavioral scale that would ask for their feelings towards the game. Since we should never have the assumption that children at this age could read, then the behavioral scale will be answered together with the teacher reading orally. Salient questions that have to be answered in this evaluation sheet would be (1) What was your most favorite feature in the application? (2) What did you dislike about the application? (3) Were you able to count the correct number of objects being asked for? Why or why not? (4) Would you tell your friends about this application and let them play it as well? Why or why not?

<span style="color: #404040; font-family: Tahoma,Geneva,sans-serif; font-size: 110%;">// Prepared by Gian Pagunsan in partial fulfillment of the requirements for the EDUC 190 class under Sir Noel Feria. //